Okay, so I had this crazy idea the other day: a “suicide bomber volleyball game.” Yeah, I know, the name is… a lot. But stick with me, it’s not as bad as it sounds (maybe?). It was more about the mechanics, not glorifying anything terrible.

I started messing around with some basic physics. First thing, I grabbed a volleyball model and a simple character model online – nothing fancy, just placeholders. I threw them into Unity, which is my go-to for quick game prototypes.
Getting the Basics Down
- I added a Rigidbody to the ball and the character. This is what makes things move realistically in the game world.
- I wrote a super simple script to make the character move with the arrow keys. Just basic left, right, up, and down.
- Then, I focused on the “bomb” part. My idea was that the character would have a limited time to hit the ball before, well, exploding. Not in a gory way, more like a cartoon poof.
The “Exploding” Mechanic
This is where it got kinda interesting. I created a timer that starts when the character touches the ball. If the timer hits zero… boom! I added a particle effect – just a simple puff of smoke – for the explosion. I didn’t want anything realistic, more like a comical effect. Initially, it looks not like a puff of smoke, but I made it work.
Then, I needed to make the ball actually do something. I experimented with adding forces to the ball when the character hit it. It’s not too hard, and I am happy with the result.
The Volleyball Part
Initially, the ball just flopped around. I played with the physics settings – bounciness, friction, stuff like that – until it felt somewhat like a volleyball. It’s still far from perfect, but hey, it’s a prototype!
I also added a simple net. Just a cube stretched out, nothing special. The goal, of course, would be to hit the ball over the net before exploding. I haven’t worked out all the scoring or anything yet.
Putting It All Together
So, right now, it’s pretty barebones. You can move the character, hit the ball, and explode if you’re too slow. It’s not exactly fun yet, but it’s a start. It’s more like a proof of concept. A very, very rough one.

I spent a few hours on this, just messing around. It’s surprisingly tricky to get the physics feeling right, especially with the “bomb” aspect adding pressure. I can’t believe how time flies when I test this mini game!
Next, I think I’ll try to add some kind of scoring system. Maybe different zones on the court that give you more points. And definitely some better visual effects. Right now, it looks pretty… plain. To be honest, I’m not a good UI designer.
Honestly, this whole thing started as a silly thought experiment, but it’s been kind of fun to see it take shape, even in this super rough form. It shows how even the craziest ideas can be broken down into smaller, manageable steps. Might keep tinkering with this, who knows where it’ll end up!