Okay, so I’ve been messing around with this idea for a simple volleyball game in code, and I thought I’d share how it’s been going. It’s nothing fancy, just a fun little project.
![Code Game Spike Volleyball: Learn to Code While Playing!](https://www.hantacar.com/wp-content/uploads/2025/02/b49ee2e8b9765e3c8509d0cf33c64020.jpeg)
The Basic Idea
I wanted to make a super basic volleyball game. You know, two players, a net, and a ball. No crazy graphics, just something that works. I’m using [Your chosen language/engine, eg, Python and Pygame],. It seemed like a friendly place to start.
Getting Started
First, I needed a window. Just a plain rectangle to play in. Then, I drew some lines to make the court and the net. Nothing pretty, just functional. After that, I coded in two rectangles for the players, one on each side. I made them move left and right with the arrow keys, very classic control scheme.
Adding the Ball
This was the fun part. I created a circle for the ball and gave it some basic physics. It moves up and down, and bounces off the “floor” (the bottom of the window) and off the players,it really make me a huge headache, so I looked up a lot of videos online.
I tweaked the numbers a lot to get the bounce to feel somewhat right. It’s still not perfect, but it’s bouncing!
- I started with the ball just falling straight down. Gravity, you know.
- Then, I made it bounce when it hit the bottom.
- The trickiest part was getting it to bounce off the players. I had to figure out how to detect when the ball and a player were touching.
Hitting the Ball
I decided to keep it super simple. When the player is close to the ball and the ball’s moving downwards, the ball changes *’s not really a “hit” animation, more like a change in trajectory,but it means the ball is on its upward journey!
![Code Game Spike Volleyball: Learn to Code While Playing!](https://www.hantacar.com/wp-content/uploads/2025/02/2372493090536f82117cd6494e1a0088.jpeg)
Scoring (The Basic Way)
Scoring is also pretty rudimentary. If the ball hits the floor on one side, the other player gets a point. I just display the score with some text at the top of the window. Again, nothing fancy.
What I Learned (So Far)
This little project has been a good way to practice some basic game development concepts:
- Collision detection: Figuring out when things are touching.
- Basic physics: Making things move and bounce.
- Input handling: Getting the game to respond to key presses.
- Game loop: Keeping everything running smoothly.
It’s definitely not a finished game, but it’s been a fun experiment. Maybe I’ll add some more features later, like a better hitting mechanic or even some simple AI. Who knows? For now, I’m pretty happy with my little bouncing volleyball.