Today, I messed around with making a volleyball game multiplayer thing, and it was a bit of a rollercoaster. So, I fired up my computer and started coding.

First off, I needed to set up the basic game environment. I thought, let’s keep it simple, so I used some pretty basic graphics.
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Drew a court.
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Added a net.
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Made some stick figure players. Nothing fancy, just enough to see what’s going on.
Then came the player controls. I wanted to make sure it felt right, you know? So, I coded the movement.
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Players can move left and right.
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Made them jump – gotta be able to spike that ball!
After that, I worked on the ball physics. This part was a bit tricky. I wanted the ball to bounce realistically.
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Tried different settings for gravity and bounce.
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Spent a good chunk of time just hitting the ball around, seeing how it reacted.
Multiplayer Time
Now, here’s where it got interesting – making it multiplayer. I decided to go with an online multiplayer mode, just to add to the challenge.
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Set up a server. This took a while, had to look up some tutorials.
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Coded the networking part so players could connect.
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Tested it out with a friend. Man, the lag was real at first!
Scoring and Rules
Of course, it’s not a volleyball game without scoring. I kept the rules simple, like the real game.
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First to 25 points wins a set. You need to win by 2 points, though.
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Best of 3 sets. If it goes to a fifth set, that’s only to 15 points.
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Coded a scoreboard to keep track. Pretty basic, just numbers on the screen.
Challenges and Fixes
It wasn’t all smooth sailing. I hit a few bumps along the way.
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Synchronization issues – sometimes the players weren’t where they were supposed to be on both screens.
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Had to tweak the server settings a bunch to reduce lag.
But hey, after a lot of trial and error, and a ton of coffee, I managed to get it working pretty decently. It’s not perfect, but it’s playable, and that’s what matters. We even got in a few good rallies!
So, that’s my adventure with this volleyball game multiplayer project. It was a good learning experience, and I had a blast. Maybe I’ll add some more features later, like different game modes or better graphics, who knows? But for now, I’m pretty happy with how it turned out.