Okay, so today I decided to mess around and try to make a neon volleyball game. It sounded cool in my head, right? Like, glowing lines, bright colors, the whole shebang.

Getting Started
First, I needed to set up the basic game environment. I just threw together a simple court using some basic shapes. Nothing fancy, just a rectangle for the court and a line for the net. I wanted to get the core mechanics down before I started playing with the neon effects.
Next up was the ball. I made it a simple circle and added some basic physics so it would bounce around. I spent a bit of time tweaking the gravity and bounciness to get it to feel somewhat like a volleyball. It wasn’t perfect, but it was a start.
Adding the Players
Then came the players. I just used basic shapes for these too – simple rectangles that I could move left and right. I added some simple controls, you know, just the arrow keys to move. I wanted to keep it super basic at this point.
The real challenge was getting the players to hit the ball. I fumbled around with this for a while. I tried a few different approaches, playing around with collision detection and adding some upward force to the ball when the players “hit” it. It wasn’t pretty, and it took some trial and error, but eventually, I got something that kinda-sorta worked.
Neon Time!
Now for the fun part – making it neon! This is where things got a little visually interesting.
- I started by changing the colors. I went with bright, contrasting colors like pink, blue, and green. I wanted that classic neon glow-stick vibe.
- Then I added some glow effects to the lines of the court and the net. This really made it pop. I messed around with the settings until it looked just right – not too subtle, not too overpowering.
- I also added a trail effect to the ball, so it left a glowing streak as it moved across the court. That really amped up the visual excitement.
Final Touches
I spent some time tweaking the gameplay, adjusting the speed, the bounciness of the ball, and the player movement. It’s still pretty rough, but it’s playable, and it definitely has that neon look I was going for.

Overall, this was a fun little project. It’s not going to win any awards, but I learned a few things, and it was cool to see my idea come to life, even in this simple, blocky, neon-glowing form. Might mess with it more later, maybe add some sound effects or something. We’ll see!