Okay, so I’ve been messing around with this “game volleyball 3d” thing, and let me tell you, it’s been a bit of a ride. I wanted to make a simple volleyball game, just for fun, you know? See if I could do it.

Getting Started
First, I downloaded Unity. I’ve dabbled with it before, but never really made anything. I opened up a new project, a 3D one, obviously. I named it “VolleyballMadness” because, why not?
The Court and the Ball
Next, I needed a court. I just threw in a plane, scaled it up a bit, and added a net. The net was just a stretched-out cube, nothing fancy. For the ball, I used a standard sphere. I played around with the physics materials, making it bouncy. Lots of trial and error there, let me tell you. I kept hitting play, watching the ball bounce, adjusting, and repeating. It was kind of hypnotic, actually.
Making Things Move
- Created a very simple script in c#.
- Then, I made a player…or what, at first, looked very much like the net- another cube! I add a simple script that I called “PlayerController”
- I wrote some basic code to make the player to move with my keyboard input.
Getting the ball to move realistically was the real challenge. I ended up using Unity’s built-in physics engine. It was so frustraing at first, I read up on Rigidbody components and colliders. I spent hours just tweaking values to get the ball to behave somewhat like a volleyball. More bouncing tests. More adjustments.
Smacking the Ball
The hitting mechanic… oh boy. I tried a bunch of different approaches. At first, I tried to calculate the force and direction based on where the player hit the ball. It was a mess. Eventually, I settled on a simpler method, basically just adding a force in the direction the player was facing when they “hit” the ball (which was just pressing a button, really). I added a jump, too, just by applying an upward force. Simple, but it worked!
It’s…Playable?
After a lot more messing around, adding some very basic “AI” (another cube that just moves randomly), I had something that resembled a volleyball game. It’s super rough, the graphics are terrible, and the AI is dumb as rocks, but you can actually hit the ball back and forth. I even added a basic scoring system. I just created a new script, attached it to a UI Text object, and updated the text whenever the ball hit the ground on one side of the court.
So, yeah, that’s my “game volleyball 3d” journey. It’s not going to win any awards, but I made something, and I learned a ton in the process. It was frustrating at times, but also really satisfying to see it slowly come together. Might keep tinkering with it, who knows?
