Hey everyone, today I want to share my experience of creating an Android volleyball game. It was a bumpy ride, but I learned a lot along the way. Let me tell you how it all started.
First, I did some digging online to see what’s already out there. I found a bunch of volleyball games, some pretty cool ones too! There are like “Volleyball Champions 3D” and “Spike Masters Volleyball” which looks pretty good. I played a few of them to get a feel for what makes a good volleyball game. I noticed they all had pretty realistic physics and controls that were easy to figure out. That gave me a good starting point.
Next, I had to think about the rules. I mean, I know how to play volleyball, but game rules can be a bit different. I looked up some info and found out that most games are best of three or five sets. Usually, it’s 25 points to win a set, but you gotta win by at least two points. The fifth set, if you get there, is only 15 points. I also read about mini volleyball, which seems like a good way to learn the basics. It’s all about teamwork and passing the ball well.
Then came the fun part – actually building the game! I started with the basic mechanics: moving the players, hitting the ball, that sort of thing. It was tough getting the physics right. I wanted the ball to bounce realistically, and that took a lot of tweaking. I spent days just trying to get the ball to go where I wanted it to! It is quite difficult to do that, but it is interesting when you see you did it!
After that, I worked on the controls. I wanted them to be simple and intuitive. You know, something anyone could pick up and play. I experimented with different button layouts and finally settled on one that felt pretty natural. This part is very important for this game, at least I think so.
Then came the AI. Oh boy, the AI. Making the computer players smart enough to be challenging but not so smart that they’re unbeatable was a real headache. I had to teach them to react to the ball, position themselves, and work as a team. It was like herding cats, but eventually, I got them to play a decent game.
The final step was putting it all together.
- The art: I’m no artist, but I did my best to make the game look decent. I found some free assets online and cobbled together something that didn’t look half bad.
- The sound: I added some basic sound effects – the thud of the ball, the whistle of the referee, you get the idea. It’s amazing how much difference a few sounds can make.
- Testing: I played the game. A lot. I found bugs, fixed them, and played some more. I had my friends try it out too, and they gave me some great feedback.
Finally, after many weeks of hard work, it was done! My very own Android volleyball game. It’s not perfect, but I’m proud of it. It was a great learning experience, and I’m excited to see what I can create next.