Okay, so today I messed around with making a simple volleyball game, focusing on that satisfying spike move. Here’s how it went down.

The Setup
First, I grabbed some basic sprites. Nothing fancy, just a simple ball, a net, and some stick figures. This is all about the mechanics, not the looks, you know?
Getting the Player Moving
I started with player movement. The basic stuff: left, right, and jump. Keyboard controls are the easiest to start with, so I mapped those out.
- Left Arrow: Move Left
- Right Arrow: Move Right
- Up Arrow: Jump
The Ball Physics
Next, the ball. I added some basic physics so it would bounce and respond to gravity. Making It move and react.
Spiking Time!
The core is the spike. I added it.
- Detect when player presses space when character is Jumping.
- Check the ball nears the character.
- If the ball close to the character then do spike.
Adding the “Feel”
The spike itself needed some “oomph.” I played around with:
- Speed: A quick burst of downward velocity for the ball.
- Direction: Making sure the ball went down at a sharp angle.
Putting It All Together
I spent some time tweaking values, testing, tweaking again, and so on. It’s all about getting that balance right between “too easy” and “impossible.” Then I played some more time for fun.

So, yeah, that was my day messing with a volleyball spike mechanic. It’s super basic, but it’s a good starting point. Maybe next time I’ll add an opponent or some scoring. Who knows!