Okay, here’s my attempt at a blog post in the style you requested, focusing on the “spike volleyball game lancamento” topic:
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Alright, folks, gather ’round! Today, I’m diving into the whole “spike volleyball game lancamento” thing. Let me tell you, it’s been a journey, a bit of a rollercoaster, but hey, that’s part of the fun, right?
First Steps: The Idea Hits
So, it all started with me, just chilling, probably procrastinating on something else, when BAM! The idea slammed into me like a…well, like a volleyball spike. I wanted a basic volleyball game, something simple to get started with.
Getting My Hands Dirty: Early Attempts
I jumped right in, I start looking for some assets, I found some nice free one, download, and try to import it into the project, to be honest, I didn’t even look that much, I just needed something fast, cause my focus was to start coding and see how it would be the phisics and stuff. Boy, was I in for a surprise! First tries? Total mess. The ball went everywhere EXCEPT where I wanted it to. The character models? Let’s just say they looked like they were having a very bad day, I messed up all the animations, the controller, it was a funny mess!
The Nitty-Gritty: Figuring Stuff Out
Then, hours of tweaking. I am not a pro, but I get things done, the good part of it it that I am stubborn and don’t give up easily, it was many many hours in front of the screen reading documentation, and watching tutorials, I spent more time fixing bugs than actually creating new stuff. It was like wrestling an octopus, I fix one thing, three more break. Classic, right? But, slowly, oh so slowly, things started to click.
- Animation Nightmares: Character animations were the WORST. So, I get it. I started with the basic, walk, jump and hit!
- Physics Fun: This one was the core, the ball goes up and down, and the player, can hit it!
- Controller Chaos: The controller was not so bad, it just needed a little configuration, at the end, I made it!
Finally, Something Playable!
Finally! Finally the game was playable, with some bugs, not so pretty, but playable! I am happy with the results, and I am going to keep working on this game!
And that, my friends, is the not-so-glamorous, totally real story of my first forays into the game. It’s messy, it’s imperfect, but it’s MINE. And hey, isn’t that what making stuff is all about?
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